三生世界域計算:從認知未來到可運行世界再回到歷史
Tri-Temporal World-Domain Computation: From Cognitive Futures to Runnable Worlds and Back into History
Branching World Computation / World-Domain Cognitive Runtime
分支世界計算/世界域認知 Runtime 系列
WDC-08 / BWC-08 — Unified Synthesis I
作者:Neo.K(許筌崴)
協作形式化:Aletheia
機構:一言諾科技有限公司(EveMissLab)
日期:2026-08-17
版本:v0.1
狀態:TCD–WDC unified runtime synthesis / executable prospective cognition
Canonical Non-Identity Statement
TCD v0.1 Core 已建立:
以及:
WDC-01 至 WDC-07 則建立:
本文第一次統一:
但永久保留:
以及:
以及:
除非存在明示、可辯護且可審計的 evidence-transport contract。
本文不主張:
- WDC worlds 是物理平行宇宙;
- TCD Future Base Space 是客觀全部未來;
- world simulation 可以物理改寫過去;
- simulation outcome 應直接寫成 real historical fact;
- world ensemble agreement 等於 real-world truth;
- WDC runtime 可以在無 external evidence 下封閉地學會現實;
- 所有 agent 都需要 runnable-world cognition;
- 更多 world computation 必然提高 intelligence;
- full WDC runtime 一定優於簡單 planner;
- TCD、WDC、UCPNP 是已被實證證明的普遍認知定律;
- 本文已完成實際 production implementation;
- 本文對 classical vs. 提供任何新證明。
摘要
Tri-Temporal Cognitive Dynamics(TCD)將 agent 的時間認知拆成:
並建立六向 typed couplings:
然而 TCD 的:
主要仍是一個 prospective cognitive domain。
WDC 的核心突破,是允許其中某些 future candidates:
被實例化成:
即具有:
- identity;
- state;
- dynamics;
- actors;
- rules;
- local history;
- interventions;
- observation;
- evaluation;
- resource budget;
- provenance;
的 bounded runnable worlds。
WDC-02 至 WDC-07 再分別建立:
- branching lineage;
- World-Domain Governor;
- nested agents / observer separation;
- cross-world evidence;
- world computation portfolio;
- world ensemble learning。
本文的問題因此是:
這整套 world-domain computation,究竟如何成為 TCD temporal shift 的一部分,而不是掛在 Future Base Space 外面的一個獨立 simulator?
本文提出一個雙層時間架構:
與:
在 parent historical time:
不變時,agent 可以反覆:
並同時更新:
- retrospective relevance;
- current valuation;
- current policy;
- world portfolio。
這是:
World-Domain Deliberation Loop
其中:
只是 parent agent 在同一 historical decision moment 裡的 bounded deliberation index。
每個 runnable world:
又擁有自己的 local runtime time:
所以本文正式區分:
三者不可混淆。
世界可以在:
不變時跑:
這不代表 parent reality 經歷了 個歷史步。
真正:
只在 parent agent:
- commit 真正 action;
- environment / external system transition;
- observation / consequence 到來;
- Historical Sedimentation;
後發生。
本文因此定義完整 Tri-Temporal World-Domain Runtime State:
其中:
- :TCD triple;
- :active / queued / archived world-domain state;
- :World-Domain Governor state;
- :cross-world evidence state;
- :world ensemble learning state;
- :external observations / exogenous inputs;
- :global resource ledger;
- :mission / safety / evidence / authority contracts。
本文定義 parent-level runtime update:
但這不是單一 homogeneous function,而是一個 staged, typed, bounded operator composition。
本文提出第一版 canonical staged loop:
其中:
是 parent-level WDC provenance packet,記錄:
- 哪些 worlds 被計算;
- 哪些 worlds 影響 action;
- 哪些 counterexamples 被發現;
- 哪些 evidence transports 被使用;
- 哪些 worlds 被 ignored / killed;
- 最終 decision 如何受 world evidence 影響。
本文特別建立一個關鍵的 History Firewall。
對 world-local simulated event:
它不能直接被寫成:
但 parent runtime 中真正發生了另一件事:
world 在 contract 下產生 outcome 。
因此:
本身可以成為 parent historical event。
所以:
但:
可以是 actual parent provenance。
這一區分避免:
Simulation-to-History Laundering
即把:
在 simulation 裡發生了 X
偷偷改寫成:
現實中 X 已經發生過/被證實。
本文再定義 World-to-TCD Assimilation Operator:
它可以:
- 改變 past relevance weights;
- 改變 current action valuation;
- 改變 generated future candidates / probabilities / paths。
但除非有 parent-real event:
不能改寫 Historical Provenance Layer:
因此:
可以,
但:
本文進一步把 WDC 對 TCD 的作用拆成三個 feedback channels:
W→F — Future Revision
worlds 可能:
- 支持 candidate;
- 刪除 candidate;
- split candidate;
- create new candidate;
- raise unknown mass;
- revise realization path。
W→N — Present Decision Reweighting
W→P — Retrospective Relevance
例如 simulation 發現某 failure mechanism,
使十年前某 historical event:
突然:
但這仍然只是 relevance reweighting。
本文因此提出:
World-Domain Augmented Prospective Attraction
TCD-04 原本:
WDC 加入:
作為更深的 prospective evidence layer:
這不是 future event 物理回到現在。
世界計算:
本身發生在 parent time 的 computation system 中。
因此因果鏈仍完全正向:
本文也正式定義 World Computation as Present Action。
雖然:
模擬的是 future,
但是:
是 parent agent 在現在真正執行的 computational action。
所以:
這延續 TCD-04 的:
represented future is semantically future-directed but causally present。
WDC 將它升級為:
runnable future world is semantically prospective but computationally present。
本文將其形式化為:
不要求 world local time 與 real calendar time一一對應。
本文再建立 World Portfolio as Present Actionable Domain Extension。
在 TCD-02:
包含 present effective actions。
現在某些 effective actions 是:
例如:
- spawn world;
- fork branch;
- request cross-backend;
- run calibration;
- stop a world;
- request external test。
因此:
作為一個可選擴充。
這不是說 thinking 與 physical action 永遠等同,而是:
對 agent runtime,有限 compute allocation 本身就是會改變未來 decision state 的 action。
本文再建立 Compute–Act Separation:
世界裡反覆嘗試:
次,
不代表 parent 已經在 reality 執行:
次。
因此 WDC 提供:
Reversible Cognitive Branching
在 commit 前:
通常是低外部不可逆性。
而 real action:
可能有:
- resource consumption;
- legal commitment;
- irreversible state change。
這讓 agent 可以用便宜可逆的 world branching,去減少昂貴不可逆 real actions 的 uncertainty。
但:
本文再引入 Commit Gate:
Commit Gate 可以要求:
- minimum evidence;
- cross-world replication;
- safety review;
- transport debt threshold;
- human / institutional authorization。
因此:
WDC-03 / 06 的 promotion 只是:
allocate more evidence/computation budget。
真正 reality action 仍是不同 authority domain。
本文進一步建立 Realization Lineage。
若 future candidate:
經:
最後真的實現,
可保存:
這使 UCPNP / PCI 中的:
在 runtime 層得到更完整 lineage。
如果:
只是預測,
後來現實獨立發生:
接近 predictive realization。
若:
則具有 constructive contribution。
本文不要求二分。
可以標:
本文再建立 Preventive World Loop。
future candidate:
被實例化成:
world evidence 顯示高 risk:
parent 採取:
最後:
沒有發生。
完整 lineage:
因此:
這直接延續 TCD-04 的 preventive loop。
本文再將 Historical Sedimentation 擴充。
parent historical unit:
現在可包含:
其中:
至少包含:
world_candidates_considered
worlds_spawned
worlds_forked
worlds_killed
world_evidence_used
counterexamples
transport_assumptions
governor_decisions
commit_reason
external_action
real_outcome
這樣未來才能回答:
當年為什麼做這個決策?
以及:
哪些 simulated worlds 真正影響了現實 action?
本文稱:
Computed-Prospection Provenance
如果不保留它,多年後看到:
只知道:
做成了。
卻不知道:
- 當年有哪些 worlds;
- 哪個 world 找到關鍵 failure;
- 哪個 counterworld 被忽略;
- 是否因 simulation consensus 而決策。
本文再建立 World Evidence Historical Status。
當 world result:
在 time 產生時,
parent historical fact 是:
不是:
這條文字差異是整個 TCD–WDC integration 的核心之一。
本文進一步把 WDC learning 接回 TCD。
WDC-07:
TCD 需要的是:
如果 update 只發生在 internal deliberation:
不變。
如果 action 已 commit 並 real outcome 到來:
形成:
本文因此區分:
Intra-Step Future Revision
與:
Inter-Step Future Regeneration
前者是 deliberation。
後者是新歷史/新現在下的 temporal shift。
兩者不能混淆。
本文再建立 World-Domain Deliberation Budget:
每一輪:
可執行一個或一批 world computations:
停止條件可以是:
其中:
可寫:
但本文不要求:
worlds 可能持續 disagreement。
在 deadline 到來時,agent 必須:
- act;
- defer;
- request authority;
- choose safe fallback。
本文再建立 Unknown-Preserving Commit。
即使:
agent 仍可能必須決策。
所以 commit record 應保存:
避免未來事後說:
當時我們已經知道所有可能性。
本文再將 WDC-05 的 cross-world evidence profile:
加入 TCD prospective valuation。
對 action:
可寫:
其中:
- :transport debt;
- :unknown world-family region。
因此:
不應直接產生極端 action confidence,
如果:
或:
本文稱:
Evidence-Calibrated Prospective Attraction
即 Future Present 的 pull 必須被:
- evidence independence;
- transport;
- unknown mass;
- counterexample burden;
調整。
本文再建立 Prospective Attraction Gain Control。
如果:
很大,
但 world evidence 低 quality,
可以:
若:
- cross-backend replication 高;
- countersearch 完成;
- transport calibrated;
則:
這不是 universal scalar law,只是 runtime control interface。
本文也正式建立 World Computation Failure Modes 與 TCD 對照。
Failure I — Phantom World Capture
一個 imagined but unreachable future 被大量 worlds 反覆模擬,
造成:
即使 reality relevance 很低。
Failure II — Ensemble Closure
agent 把:
當全部 future。
Failure III — Historical Laundering
把 simulated event 當 real past。
Failure IV — Cross-Branch Leakage
worlds 不獨立卻被當 counterfactual。
Failure V — Governor Mode Collapse
compute 全部投 dominant family。
Failure VI — World Ontology Collapse
generator 越學越窄。
Failure VII — Transport Neglect
world consensus 很高,卻沒有 real calibration。
Failure VIII — Infinite Deliberation
agent 不斷 spawn worlds,不 commit action。
本文將第 VIII 稱為:
World-Domain Analysis Paralysis
如果:
或:
則 WDC 本身變成 tractability bottleneck。
所以:
本文與 UCPNP 的接口正在此處出現。
UCPNP 關心:
以及 agent-relative tractability frontier。
WDC world computation:
- representation generation;
- decomposition;
- construction;
- evaluation;
- verification;
- observation;
全部消耗 cost。
因此可把:
視為 WDC-specific decomposition:
再映射回 UCPNP cost ledger。
因此:
可以被視為:
一種 prospective tractability intervention layer。
它不保證:
有些問題 world explosion 反而讓:
上升。
所以:
WDC-06 Governor / VOC 的角色,就是避免:
為了想得更完整,把問題算爆。
本文再建立 World-Domain Tractability Test。
比較:
與:
測:
與:
如果:
且:
那 WDC 在該 task 沒有增量。
這是重要可否證條件。
外部工程與研究提供多個局部機制對照,但沒有任何單一系統等同本文完整 TCD–WDC runtime。
DreamerV3 的 world model 預測 potential actions 的 outcomes、critic 評估 imagined outcomes、actor 選 action,並從 replayed interaction experience 並行更新 world model、critic 與 actor。這是一個:
的清楚 engineering micro-loop。
MuZero 將 learned model 與 tree search 結合,使用 planning-relevant predictions 支援 current action selection,提供:
的另一個 micro-loop。
Dyna-style planning 則長期研究:
Sutton 等人的 Dyna-style work 明確使用 world model 生成 imaginary experience,再用這些 imagined transitions 更新 value / policy。
2025 年 Dyna-Think 又把:
- reasoning;
- acting;
- internal world-model simulation;
放進長時程 AI agent framework,並以 world-model objectives 加強 policy。
Genie 3 則顯示 future/world representation 可以進一步成為:
使 agent 能在 generated world 中執行較長 action sequence並觀察 action-conditioned evolution。
這些工作支持:
但不證明:
- TCD 六向 coupling;
- WDC branching governance;
- cross-world evidence;
- world portfolio;
- world-history firewall;
已由外部系統完整實作。
本文最後定義:
Tri-Temporal World-Domain Computation Principle
A prospective agent may use its past and present to generate candidate futures, instantiate selected candidates as bounded runnable worlds, use cross-world evidence to revise present decisions and future representations, then commit a real action whose actual consequences are sedimented into the next historical state.
中文:
一個前瞻智能體可以利用過去與現在生成未來候選,把其中部分候選實例化成有限可運行世界,再用跨世界證據修正現在的決策與未來表示,最後提交真實行動;只有真實行動與其真實後果,才共同沉積成下一輪歷史。
1. TCD 是時間骨架,WDC 是可執行前瞻層
TCD 定義:
WDC 定義:
2. 它們不是競爭理論
3. TCD 問
temporal cognition 怎麼更新?
4. WDC 問
哪些 prospective structures 值得被實際計算?
5. Unified Interface
6. World Lift Operator
定義:
7.
是 admitted world-computation candidates。
8. Not All Futures Lift
9. Some Futures Cannot Be Simulated
because:
- missing model;
- insufficient compute;
- unknown ontology;
- safety;
- no executable semantics。
10. Unliftable Future
定義:
11. This Must Not Be Treated as Impossible Future
12. Important WDC Bias
世界 runtime 更容易關注:
可計算的未來。
13. Computational Visibility Bias
定義:
14. This Can Hide Hard-to-Simulate Futures
例如:
- social regime shift;
- unknown science;
- black-swan mechanism。
15. Therefore Preserve
16. Lifted Worlds
17. World Local Time
18. Parent Historical Time
19. Parent Deliberation
20. Three Clocks
21. Never Flatten Them
22. World Can Run Faster Than Parent
23. Or Slower
24. Local History
25. Parent History
26. Separate Namespaces
27. World Event
28. Parent Record
29. Parent Historical Fact
the simulation produced 。
30. Not
occurred in reality。
31. History Firewall Principle
32. Simulated Event Cannot Cross As Real Fact
33. Crosses As Evidence Packet
34. Evidence Packet Carries
- world ID;
- contract;
- validity;
- transport;
- uncertainty。
35. Assimilation
36. Update Future
37. Update Present Policy
38. Update Past Relevance
39. Do Not Update Past Facts
40. Inner Loop
At fixed :
41. Inner Loop Can Also Change Policy
42. Stop if Policy Stable
43. Or Budget Exhausted
44. Or Deadline
45. No Infinite Thinking
46. World-Domain Analysis Paralysis
agent keeps:
without action。
47. This Is Real Failure Mode
48. Deliberation Budget
49. Compute Budget
50. Verification Budget
51. Commit Gate
52. External Action Requires Authority
53. World Result Alone Cannot Act
unless policy permits。
54. Simulation Agent vs Parent Agent
WDC-04 separation remains。
55. Local Agent Action
56. Parent Action
57. They Are Different Namespaces
58. No Tool Namespace Collision
world:
send_email(NPC)
must not silently call real Gmail。
59. External Tool Proxy
still required。
60. World Evidence to Policy
61. Evidence-Calibrated Prospection
use:
- ;
- counterexamples;
- transport debt;
- unknown mass。
62. Confidence Ceiling
可以定義:
conceptual only。
63. High Agreement + High Dependence
should not create high confidence。
64. High Agreement + Low Transport
also not。
65. High Cross-World Robustness + Strong Transport
stronger。
66. Parent Real Action
67. Real Transition
68. Observation
69. Compare with World Predictions
70. This Is External Calibration Event
71. Feed to WDC-07
world model / generator / Governor learn。
72. Feed to TCD-05
real action & result sediment。
73. Full Outer Loop
74. But Worlds Influence Before Action
More accurately:
75. World Evidence May Also Reweight Past
76. So Unified Graph Has Extra W Node
77. Extended Temporal-World Graph
78. Typed Edges
- P→N;
- N→F;
- P→F;
- F→W;
- W→F;
- W→N;
- W→P(relevance only);
- N→P(sedimentation after action)。
79. No Direct W→PastFact Edge
80. This Is Critical
81. World Node Is Computation Layer, Not Fourth Time
82. W Is a prospective computation layer
83. This Prevents Conceptual Inflation
84. TCD Remains Three Temporal Bases
85. WDC Adds Executable Structure Between Future and Decision
86. World-Domain Augmentation
87. Original TCD Had
88. Both Can Coexist
Simple future representation may influence action without world simulation。
89. WDC Is Optional Refinement
direct route。
90. Or
deep route。
91. This Gives Variable Deliberation Depth
92. Cheap Task
direct route。
93. Hard / high-stakes task
world route。
94. Governor Decides When Deep Route Worth Cost
95. This Connects WDC-06
VOC of world computation。
96. TCD + WDC Is Therefore Adaptive Depth Cognition
97. Not Every Question Needs a World
98. Avoid World Overuse
99. World Invocation Gate
or graded。
100. Criteria
- uncertainty;
- stakes;
- dynamic coupling;
- counterfactual need;
- available model;
- compute value。
101. World Invocation Cost
102. If
skip。
103. This Is UCPNP Tractability Interface
104. WDC Can Expand Search Space
not only reduce。
105. Branch Explosion
106. Governor Controls
107. Tractability Envelope
WDC intervention can move:
108. It can enlarge future candidate visibility
but increase compute costs。
109. Need Pareto frontier
110. Realization Lineage
future candidate can become artifact。
111. Preserve all stages
112. Candidate Birth
113. World Instantiation
114. Evidence Time
115. Commit Time
116. Real Resolution
117. Lead Time
118. Constructive Influence
if world evidence causally contributes。
119. Freeze Before Resolution
retain PCI rule。
120. No Hindsight World Creation
cannot create world after outcome and claim:
we predicted it。
121. World Birth Timestamp
must be recorded。
122. World Evidence Timestamp
123. This Enables Prospectivity Audit
124. Preventive Worlds
disaster worlds can alter reality so disaster not happen。
125. Need policy-conditional evaluation
126. Self-Fulfilling Worlds
positive future world motivates investment。
127. World Result Can Change Its Own Target Probability
128. Reflexive Domains
129. WDC Makes Reflexivity Stronger
because simulation may coordinate many agents。
130. Need Influence Ledger
131. Parent WDC Provenance
records:
world result was shown to decision makers。
132. Without It
cannot separate prediction and construction。
133. Nested Worlds
local agents may build subworlds。
134. Their outcomes remain nested evidence
135. Synthetic Provenance Depth
from WDC-07。
136. Parent Assimilation Should Consider Depth
137. Deep Synthetic Chain
higher recursive risk。
138. But Not automatically false。
139. Formal Domains
e.g. theorem prover worlds。
140. World-to-reality transport differs
141. Instead formal-system transport
142. Domain Type
143. Unified Runtime Must Type Domain
144. In Formal Closed Domain
proof checker can provide strong resolution。
145. In Empirical Open Domain
simulation never substitutes observation by default。
146. Evidence Contract Depends on Domain
147. World Result Assimilation Type
A0
ignore。
A1
update world-local policy only。
A2
update parent Future Base Space。
A3
update parent present action valuation。
A4
request external validation。
A5
after external resolution, update reality-facing model。
148. No Jump A2→A5 Without Evidence
149. WDC-08 Runtime Modules
本文建議最小 modules:
TCDStateManager
FutureGenerator
WorldRegistry
WorldInstantiator
BranchManager
WorldGovernor
RoleAndAuthorityManager
CrossWorldEvidenceEngine
ComputationPortfolioPlanner
WorldEnsembleLearner
RealityCommitGate
HistoricalSedimentationStore
ExternalEvidenceAdapter
150. TCDStateManager
maintains:
151. FutureGenerator
produces future candidates。
152. WorldRegistry
world IDs / lineage。
153. Instantiator
candidate→world。
154. BranchManager
fork / checkpoint。
155. Governor
budget / lifecycle。
156. Role Manager
observer / local / master permissions。
157. Evidence Engine
dependence-aware aggregation。
158. Portfolio Planner
next computation。
159. Ensemble Learner
updates generator/model/governor/future。
160. Commit Gate
reality authority。
161. Sedimentation Store
actual parent historical lineage。
162. External Adapter
real data / experiment。
163. Runtime Event Bus
typed events only。
164. Example Event Types
FutureCandidateBorn
WorldAdmitted
WorldSpawned
WorldForked
WorldOutcome
CounterexampleFound
EvidenceAggregateUpdated
WorldKilled
WorldPromoted
PolicyUpdated
RealActionCommitted
RealOutcomeObserved
HistoricalSedimentCreated
ModelUpdated
GovernorUpdated
165. Every Event Has Scope
166. This Enforces History Firewall
167. Event Promotion
WorldLocal event cannot become ExternalReal event。
168. It can create ParentInternal evidence record。
169. ParentInternal can influence RealAction after CommitGate。
170. Scope Transition Must Be Explicit
171. Full Runtime Trace
每 parent step:
parent_time
past_base_version
present_base_version
future_base_version
future_candidates
world_computations_requested
worlds_spawned
worlds_forked
world_evidence_packets
effective_evidence_count
counterexamples
transport_debt
unknown_world_mass
policy_before_worlds
policy_after_worlds
commit_gate_status
real_action
real_outcome
prediction_error
sedimentation_record
generator_update
world_model_update
governor_update
next_tcd_versions
172. This Trace Is Auditable
173. Trace Can Reconstruct Why Action Happened
174. Not necessarily internal chain-of-thought
It stores operational provenance。
175. Privacy / Security
full internal logs may be sensitive。
176. Use layered audit
177. Hash / summary / sealed storage
178. Evidence Integrity
not same as public disclosure。
179. Benchmark A — Closed Gridworld
true dynamics known。
180. Compare direct TCD vs TCD+WDC。
181. Measure
- policy gain;
- compute cost;
- world evidence accuracy;
- historical trace accuracy。
182. Benchmark B — History Firewall
world simulates catastrophe。
ensure parent past stores:
simulation predicted catastrophe,
not:
catastrophe occurred。
183. Benchmark C — Inner vs Outer Time
world runs 1e6 local steps。
parent historical time remains one decision step until commit。
184. Benchmark D — World-Ablation
remove WDC layer。
compare policy。
185. Benchmark E — Direct vs Deep Route
easy tasks should choose direct F→N。
hard tasks may choose F→W→N。
186. Benchmark F — Counterworld
leading future candidate。
world evidence finds hidden failure。
policy changes。
187. Benchmark G — Transport Debt
100 worlds agree, transport weak。
CommitGate blocks deployment。
188. Benchmark H — Preventive Loop
bad future world triggers mitigation。
real bad outcome prevented。
audit recognizes preventive lineage。
189. Benchmark I — Constructive Loop
world supports architecture。
investment causes artifact realization。
audit marks constructive contribution。
190. Benchmark J — Simulation Laundering Attack
inject world event into parent historical facts。
system should reject。
191. Benchmark K — World Ontology Collapse
recursive world learning narrows candidates。
external novelty restores coverage。
192. Benchmark L — Analysis Paralysis
unbounded worlds improve little。
bounded Governor commits better under deadline。
193. Benchmark M — UCPNP Cost Test
WDC increases decision gain but also compute cost。
measure Pareto tradeoff。
194. Benchmark N — Failed WDC
simple baseline outperforms WDC。
framework must admit no-gain domain。
195. Benchmark O — Domain Typing
formal proof world vs empirical robotics world。
different evidence-transport rules。
196. Benchmark P — Nested World Provenance
subworld output crosses to parent。
synthetic depth retained。
197. Benchmark Q — External Resolution
real outcome arrives。
update world model / future space / history separately。
198. WDC-08 Principle I — Three Clocks
Parent historical time, parent deliberation iteration, and world-local runtime time must remain distinct.
199. Principle II — World History Firewall
Events inside simulated worlds may enter parent cognition as provenance-bearing evidence, but must not silently enter parent historical fact as if they occurred in reality.
200. Principle III — World Is Not a Fourth Time
WDC is an executable prospective computation layer attached to TCD Future and Present; it does not add a fourth temporal ontology beside Past, Present, and Future.
201. Principle IV — Optional Deep Prospection
The direct TCD route Future→Present remains valid; WDC Future→World→Present should be invoked only when its expected gain justifies its cost.
202. Principle V — Evidence-Calibrated Attraction
world-generated prospective influence on present action should be modulated by within-world validity, cross-world independence, counterexample burden, transport strength, and unknown-world mass.
203. Principle VI — Commit Separation
Running, promoting, or agreeing across simulated worlds does not authorize a real-world action; reality commitment requires a separate authority and evidence gate.
204. Principle VII — Actual Sedimentation
Only parent-real actions, observations, decisions, and the fact of having produced certain simulations/evidence are sedimented as parent historical facts; simulated events themselves remain world-local.
205. Principle VIII — Unknown-Preserving Commit
when a decision must be made under incomplete world coverage, the unresolved unknown-world mass and transport debt should be preserved in the commitment record rather than retroactively erased.
206. Principle IX — Reflexive Realization Lineage
if world-generated evidence changes action and thereby changes the probability of the future being evaluated, prediction, construction, and prevention contributions should be tracked separately.
207. Principle X — Open Epistemic Loop
TCD–WDC may be computationally recursive, but empirical domains must remain open to external novelty, calibration, and falsification.
208. Principle XI — Bounded Prospection
world-domain deliberation must have compute, verification, deadline, and stopping contracts; unlimited simulation is not intelligence but an unbounded cost.
209. Principle XII — Tractability Accountability
WDC should be evaluated by the decision/evidence gain it produces relative to its full representation, simulation, evaluation, verification, and transport costs.
210. 可否證條件
F210.1 WDC No-Gain
若 TCD+WDC 在 relevant tasks 長期不優於直接 TCD / simpler planner,WDC layer 應省略。
F210.2 History-Firewall Failure
若 simulated events 經常被誤存為 parent-real facts,統一架構失效。
F210.3 Time-Index Collapse
若 runtime 無法區分 、 、 ,world evidence 與 historical evidence會混淆。
F210.4 Evidence Assimilation Miscalibration
若 weak world evidence 對 policy 造成過大 influence,Evidence-Calibrated Attraction 失效。
F210.5 Commit-Gate Bypass
若 world promotion / simulation consensus 能自動獲取 external authority,安全與證據分層失效。
F210.6 World Overuse
若 trivial decisions 仍大量 spawn worlds,VOC / tractability gate失效。
F210.7 Analysis Paralysis
若 world deliberation frequently misses deadlines or delays obviously good actions,bounded prospection policy失效。
F210.8 External Closure
若 empirical system長期只由 generated worlds互訓且拒絕 external contradictions,Open Epistemic Loop失效。
F210.9 Constructive/Predictive Confusion
若 world-induced real actions造成 outcome卻被報成純預測命中,realization lineage失效。
F210.10 Transport Neglect
若 cross-world robustness被直接當 real validation,WDC-01/05 evidence boundary失效。
F210.11 Cost Concealment
若 world compute / evaluation / verification / human attention cost未記入tractability assessment,UCPNP interface失效。
211. WDC v0.1 Core
本文建議將:
WDC-01 ~ WDC-08
視為:
212. WDC-01
213. WDC-02
214. WDC-03
215. WDC-04
216. WDC-05
217. WDC-06
218. WDC-07
219. WDC-08
220. Core Architecture
221. This Is the Full Loop
222. Not a Closed Truth Machine
223. External Reality Remains Outside Current World Ensemble
224. Parent Reality Is Not Just Another Simulation by Assumption
本文不作 simulation hypothesis claim。
225. WDC Is Methodological
not metaphysical。
226. Relation to UCPNP
UCPNP:
能否透過 intervention 改變 tractability frontier?
227. WDC:
是否值得用 executable worlds 作這個 intervention?
228. Relation to PCI
PCI:
future candidate realizability 如何校準?
229. WDC:
可以用 bounded worlds測 realization paths / failure regimes。
230. Relation to TCD
TCD:
Past–Present–Future如何耦合?
231. WDC:
Future如何被執行成 computational evidence layer。
232. No Theory Replaces the Others
233. Suggested Combined Stack
234. Stack Is Conceptual, Not Strict Software Dependency
235. Minimal Implementation Path
Phase 0
symbolic finite worlds。
236. Phase 1
checkpoint / fork / lineage。
237. Phase 2
Governor / cost ledger。
238. Phase 3
role separation。
239. Phase 4
cross-world evidence。
240. Phase 5
portfolio VOC。
241. Phase 6
ensemble learning。
242. Phase 7
TCD temporal integration。
243. First Real Benchmark Should Be Small
not AGI-scale。
244. Finite Exact Audit
preferred。
245. Why?
can know ground truth。
246. Then test larger learned worlds。
247. Do Not Start with Open Reality Claim
248. Engineering Whitepaper Should Follow Later
249. Core Research Question Now Changes
not:
can AI imagine futures?
250. But:
251. This Is Testable
252. Concluding Thesis
TCD began with:
Present:
Future:
WDC then added:
and:
WDC-08 now gives the full relation:
The future is not pulled backward through time.
Instead:
Those present computations can change present actions.
Those actions can change the future.
And the actual consequences of those actions become history.
So the final unified sentence is:
智能不只是在現在根據過去預測未來;它可以利用過去與現在生成多個未來,將部分未來轉成可執行世界,在現在計算它們的後果,以跨世界證據重新組織現在的決策,然後只把真實行動與真實後果沉積成下一輪歷史。
形式上:
這就是:
Tri-Temporal World-Domain Computation
以及:
World-Domain Cognitive Runtime v0.1 Core
的第一版完整閉環。
Claim Typing
| Claim | Type | Status |
|---|---|---|
| TCD triple 可與 WDC executable-world layer組成 staged runtime | D | Unified formal synthesis |
| Parent historical time / deliberation index / world-local time 應分離 | D | Canonical runtime rule |
| Simulated world events不能直接等同 parent-real historical facts | D | Canonical history firewall |
| world evidence 可更新 Future / current valuation / past relevance | D | Proposed assimilation interface |
| actual real action / consequence 才形成下一 parent temporal shift 的核心 sediment | D | TCD–WDC boundary |
| DreamerV3 provides imagination→valuation→action→replayed-learning micro-loop | E | External engineering calibration |
| MuZero provides learned-model planning→current-action micro-loop | E | External engineering calibration |
| Dyna-style planning uses imagined model experience in planning / learning | E | External planning analogue |
| Genie 3 provides real-time action-conditioned interactive generated environments | E | External world-model calibration |
| full TCD–WDC runtime has been externally demonstrated as one system | — | Not claimed |
| simulation result is real-world fact | — | Explicitly rejected |
| WDC automatically improves tractability | — | Explicitly rejected |
Evidence Ladder
本文目前主要位於:
- L0:TCD–WDC unified runtime equations / history firewall / three clocks;
- L1–L2:finite symbolic implementations、world-ablation、history-firewall、commit-gate benchmarks;
- L3:DreamerV3、MuZero、Dyna、Genie 3提供局部 planning/world-model/learning機制校準;
- L4:需要真正 persistent WDC runtime 進行 full-loop ablation;
- L5+:large-scale multi-agent、real-world calibrated autonomous world-domain cognition 尚待後續。
參考文獻
Neo.K 內部正典與譜系
- Neo.K with Aletheia. Past Is Not Memory. TCD-01, 2026.
- Neo.K with Aletheia. The Present Is Not a Point. TCD-02, 2026.
- Neo.K with Aletheia. Future as a Generated Base Space. TCD-03, 2026.
- Neo.K with Aletheia. Prospective Attraction. TCD-04, 2026.
- Neo.K with Aletheia. Historical Sedimentation. TCD-05, 2026.
- Neo.K with Aletheia. Retrospective Relevance. TCD-06, 2026.
- Neo.K with Aletheia. Six-Way Temporal Coupling. TCD-07, 2026.
- Neo.K with Aletheia. From Possible Futures to Runnable Worlds. WDC-01 / BWC-01, 2026.
- Neo.K with Aletheia. Branching World Graph. WDC-02 / BWC-02, 2026.
- Neo.K with Aletheia. World-Domain Governor. WDC-03 / BWC-03, 2026.
- Neo.K with Aletheia. Nested Agents and Observer Separation. WDC-04 / BWC-04, 2026.
- Neo.K with Aletheia. Cross-World Evidence. WDC-05 / BWC-05, 2026.
- Neo.K with Aletheia. Which Worlds Deserve Computation?. WDC-06 / BWC-06, 2026.
- Neo.K with Aletheia. World Ensemble Learning. WDC-07 / BWC-07, 2026.
- Neo.K with Aletheia. Prospective Constructive Intelligence. UCPNP Series II Paper 14, 2026.
External technical calibration
- Hafner, D., Pasukonis, J., Ba, J., & Lillicrap, T. Mastering Diverse Control Tasks through World Models. Nature 640, 647–653, 2025.
- Schrittwieser, J., Antonoglou, I., Hubert, T., et al. Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model. Nature 588, 604–609, 2020.
- Sutton, R. S., Szepesvári, C., Geramifard, A., & Bowling, M. Dyna-Style Planning with Linear Function Approximation and Prioritized Sweeping. 2012.
- Yu, X., Peng, B., Xu, R., et al. Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents. 2025.
- Google DeepMind. Genie 3: A New Frontier for World Models. 2025.
Public Version Disclaimer
本文是一個 temporal-cognition / world-simulation / evidence-governance runtime framework。
本文不聲稱:
- WDC worlds 是物理平行宇宙;
- TCD 是一般認知科學已建立的標準理論;
- DreamerV3、MuZero、Dyna 或 Genie 3 等同 TCD–WDC;
- generated worlds 自動具有 real-world validity;
- simulated events 可以被當作 real historical facts;
- cross-world agreement 可以自動授權 real-world action;
- WDC runtime 必須用特定 foundation model 或 simulator;
- full WDC implementation 已在本文完成;
- WDC 必然提高所有 task 的 intelligence / tractability;
- 本文對 classical vs. 提供任何新證明。
本文真正建立的是:
並永久要求: